The plate will also dynamically adjust its scale to ensure it will remain fully in view. This spacing will allow more foreground elements to be included in the camera's view. You can also move the plate toward and away from the camera to control the spacing between the plate and the camera. Once that is done, the Image Plate will snap to the front of the camera and resize to fit its view frustum.īy default, the Image Plate will automatically adjust its size to fit the Cine Camera Actor's Sensor Dimensions, ensuring it will always be fully in the camera's view. Next, add an Image Plate to your Level by dragging it from the Place Actors panel.Īfter both Actors have been added to your Level, attach the plate to the camera by dragging it onto the camera in the World Outliner panel. Drag it from the panel and into your viewport. To fully set up the Image Plate Actor, you will need to add both a Cine Camera Actor and an Image Plate Actor to a Level, then attach the plate to the Cine Camera Actor.įirst, add a Cine Camera Actor to your Level by navigating to the Cinematic tab in the Place Actors panel, and locate Cine Camera Actor. You have an understanding of Sequencer and its Interface. You are familiar with the basics of Materials. You are familiar with the usage of the Media Track. You are familiar with how to set up a video asset for playback, or how to set up image sequences for playback. You may need to restart the editor for this change to come into effect. Navigate in the Unreal Engine menu to Edit > Plugins, locate Image Plate in the Rendering section, and enable it. The Image Plate plugin must be enabled prior to use. Using these image plates, you can playback full-screen videos and image sequences, as well as including foreground elements within the camera's perspective. The Image Plate Actor supports the playback of movies and image sequences from a plate attached to the frustum of a Cine Camera Actor.
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